Wednesday, 11 May 2016
Thursday, 28 April 2016
Unreal engine ppng tu
Short cuts: Move: w
For pong use a orthographic camera
paddles were moving to slow: increase multiplieyer
left click to look around when editing
For pong use a orthographic camera
paddles were moving to slow: increase multiplieyer
left click to look around when editing
Thursday, 14 April 2016
Unreal engine
Input Nodes: red box
Functional nodes: blue box
Nodes: I used input nodes to create events. we used the blue function to make the character say something using the T key
Zoom: scroll
Move the screen: right click then move the mouse
Create nodes: right click then type in
links (joining links): drag the arrow
Short cuts: Move: w
Can only have one player pawn per keyboard
Get all actors of class: used to find any actor class
BP ball event graph
BP enemy paddle
Controls
Axis mapping is an easier way of making controls by having two keys mapped to a positive and negative value. located in Edit > project settings > Input > axis mapping.
Main menu
Functional nodes: blue box
Nodes: I used input nodes to create events. we used the blue function to make the character say something using the T key
Zoom: scroll
Move the screen: right click then move the mouse
Create nodes: right click then type in
links (joining links): drag the arrow
Short cuts: Move: w
Can only have one player pawn per keyboard
Get all actors of class: used to find any actor class
BP ball event graph
BP paddle right event graph
BP enemy paddle
Controls
Axis mapping is an easier way of making controls by having two keys mapped to a positive and negative value. located in Edit > project settings > Input > axis mapping.
Main menu
Wednesday, 13 April 2016
Premium currency in games
Premium currency is a form of currency that can only be obtained via purchasing it with real money.
An example of premium currency is: Gems in clash of clans, Glu credits in most games developed by glu, Marketplace cash in DCUO.
The trend I am looking at about premium currency is the fact that there isn't much variety in the pricing.
An example of premium currency is: Gems in clash of clans, Glu credits in most games developed by glu, Marketplace cash in DCUO.
The trend I am looking at about premium currency is the fact that there isn't much variety in the pricing.
Most of them take huge leaps in prices.
Sunday, 10 April 2016
Thursday, 17 March 2016
One touch game ideas
1. Fighting game
2. Shooting game
3.jumping game
4.collecting game
6. lane switching game
7. Whack 'a' mole clone
8.stop talking stealth game
9.Beam struggle game
10.stop moving game
11.find something game
12. Ducking game
13. Music game (like guitar hero)
14. breaking an object game
15. Driving game
16.Eating competition game (the quicker you press the button the more you eat)
17. Tennis game
18. Colour matching game
19. Gravity game
20. Fighting Rhythm game
2. Shooting game
3.jumping game
4.collecting game
6. lane switching game
7. Whack 'a' mole clone
8.stop talking stealth game
9.Beam struggle game
10.stop moving game
11.find something game
12. Ducking game
13. Music game (like guitar hero)
14. breaking an object game
15. Driving game
16.Eating competition game (the quicker you press the button the more you eat)
17. Tennis game
18. Colour matching game
19. Gravity game
20. Fighting Rhythm game
Wednesday, 10 February 2016
feedback
1. creepy but cliche
2. too many typos
3.very wierd
4.more options
5. kind of linear
6.good story
7. good options
8.amazing story
9. add pictures
2. too many typos
3.very wierd
4.more options
5. kind of linear
6.good story
7. good options
8.amazing story
9. add pictures
Thursday, 7 January 2016
Board Game Feedback
Things I noticed while they were playing the game:
1. they had a hard time grasping how the game worked at the start.
2. Some instructions didn't make sense.
3. they looked like they were having fun with the game.
4. It looked like it the game was getting a bit competitive towards the end.
Game feedback after play testing:
1. They enjoyed the overall game play.
2. its fun when playing it with friends.
3. we missed out on some essential rules mainly about the red squares.
4. they gave the theme and concept an 8/10 as they liked the way we related the picture dice to the. game and the main idea of a survival game.
Improvements:
1. improve the instructions.
2. Add some new features.
3. make board out card.
1. they had a hard time grasping how the game worked at the start.
2. Some instructions didn't make sense.
3. they looked like they were having fun with the game.
4. It looked like it the game was getting a bit competitive towards the end.
Game feedback after play testing:
1. They enjoyed the overall game play.
2. its fun when playing it with friends.
3. we missed out on some essential rules mainly about the red squares.
4. they gave the theme and concept an 8/10 as they liked the way we related the picture dice to the. game and the main idea of a survival game.
Improvements:
1. improve the instructions.
2. Add some new features.
3. make board out card.
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