Things I noticed while they were playing the game:
1. they had a hard time grasping how the game worked at the start.
2. Some instructions didn't make sense.
3. they looked like they were having fun with the game.
4. It looked like it the game was getting a bit competitive towards the end.
Game feedback after play testing:
1. They enjoyed the overall game play.
2. its fun when playing it with friends.
3. we missed out on some essential rules mainly about the red squares.
4. they gave the theme and concept an 8/10 as they liked the way we related the picture dice to the. game and the main idea of a survival game.
Improvements:
1. improve the instructions.
2. Add some new features.
3. make board out card.
Thursday, 7 January 2016
Monday, 14 December 2015
Wednesday, 9 December 2015
Game feedback
Graphics:
1. graphics are very nice
2.The graphics and character look awesome
Mechanics:
1. add win or lose sign sign
2.fix hit box
3 friction to the ground
4. decrease bounciness on character
5. add respawn button
Game feel:
1. decrease bounciness on the character, because it is a bit fustrating
Fun:
1. make level more complex and challenging
1. graphics are very nice
2.The graphics and character look awesome
Mechanics:
1. add win or lose sign sign
2.fix hit box
3 friction to the ground
4. decrease bounciness on character
5. add respawn button
Game feel:
1. decrease bounciness on the character, because it is a bit fustrating
Fun:
1. make level more complex and challenging
Monday, 30 November 2015
Run Cycle
Creation of the Character: I designed the character and created all frames of the walk cycle in Adobe illustrator. the main tools I used for the design were the shape tool, the tools in the path finder window and the eye dropper tool.
Animation: I used Photoshop for the animation. I had to open all of the individual frames then copy them onto one and then i had to put them in order. I had to save it as a GIF.
Monday, 23 November 2015
Basic platformer rules Unfinished
1. Collide: to prevent the player from falling through the floor.
2. Gravity: to make the player fall when it jumps.the gravity rule is an accelerate rule.
3. Jumping:
2. Gravity: to make the player fall when it jumps.the gravity rule is an accelerate rule.
3. Jumping:
Thursday, 19 November 2015
Subscribe to:
Posts (Atom)




