Monday, 30 November 2015

Run Cycle


Creation of the Character: I designed the character and created all frames of the walk cycle in Adobe illustrator. the main tools I used for the design were the shape tool, the tools in the path finder window and the eye dropper tool.

Animation: I used Photoshop for the animation. I had to open all of the individual frames then copy them onto one and then i had to put them in order. I had to save it as a GIF.

Monday, 23 November 2015

Character designs and 2d platformer characters


Basic platformer rules Unfinished

1. Collide: to prevent the player from falling through the floor.
2. Gravity: to make the player fall when it jumps.the gravity rule is an accelerate rule.
3. Jumping:

Thursday, 19 November 2015

Money Seize Core Diagram


Money seize

In the game Money seize you play as Sir Reginald. the main objective of the game is collecting coins through stamping on enemies heads and chests, coins can also be picked up through the levels by walking on them. The overall feeling of this game is very different to donkey kong as the movement of Sir Reginald feels a lot more fluid and free than Jumpman's movement in donkey kong which feels a bit clunky. The main thing that makes Sir Reginald's movement feel more fuid is the how he can move a lot faster, jump a lot higher and has other skills you can learn in the game like the skid jump. Unlike Jumpman Sir Reginald isn't completely helpless when he encounter an enemy as he can destroy them by jumping on them. Overall I prefer Money Seize